Enkidu was a arcade top-down action game I made with Cypher Studios released in 2017. I created and animated every enemy and background, and a death animation for the playable character.
These planets were used for stage selection.
The robot was a heavier, more resilient enemy. The middle special attack was rejected, but I still like it.
The chicken enemy was a big it amongst the team, but the specifics of how it would work was a bit of a programming hassle. The skull enemy was the basic enemy, and I still really like its death animation.