Slay the Necromancer is a single stage GBC styled action prototype released in 2019
This was a solo-dev endeavor, with all the art and code made by me.
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GBC style restrictions means each asset gets a four color palette - usually reduced to three, as one is reserved for transparency.
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The playable character was supposed to be one of four, but turned out to be the single one. His sword is actually animated separately as a way to make things easier on the programming side.
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The HUD portrait takes a cue from Doom and changes up as your health goes down.
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The necromancer was the most fun enemy to create and animate - probably because he only has one direction, meaning things can be more complex without fear of doing them on all the others. The vampire was fun too - the idea was a giant bat that uses its wings as a cape. When the design turned out to be quite bland from the back, I thought adding face-like markings would be whimsical, too.
You can download and play Slay the Necromancer here.